For hints about the other levels of 100 Safes, navigate here.
100 Safes level 21 Hints:
Simple multiplication. Did you click on the flag?
100 Safes level 22 Hints:
Bit-wise logic is needed here to open the safe.
To get power to the safe, you need to solve the bit-wise operators so that the line going into the safe has power.
If 0 = no power and 1 = power, i1 = input 1 and i2 = input 2:
OR gate:
i1 i2 Output:
0 0 0
0 1 1
1 0 1
1 1 1
AND gate:
0 0 0
0 1 0
1 0 0
1 1 1
NOT gate:
0 1
1 0
XOR gate: (exclusive or)
0 0 0
0 1 1
1 0 1
1 1 0
100 Safes level 23 Hints:
There is one number written out in the matrix of letters.
100 Safes level 24 Hints:
3 numbers are written out.
You will read it better if you hold your device flat and look in from the front.
100 Safes level 25 Hints:
Count the letters.
100 Safes level 26 Hints:
This is a sliding puzzle.
Slide the boxes so that the top row = 1 2 3 4,
second row = 5,6,7,8 etc.
100 Safes level 27 Hints:
The stars show 2 numbers. Tap the telescope to see the 3rd number. Too easy?
100 Safes level 28 Hints:
Each row starts with a number.
The top row = Three Blind Mice, See How They Run.
The four numbers will make up the code.
100 Safes level 29 Hints:
The numbers encircled at the top are all prime numbers.
The 5 numbers listed below, work out if the are prime or not. Change the correct tick to an X if it is not prime. The safe code will be the black numbers to the right of the ticks.
100 Safes level 30 Hints:
Check mate in 1 move.
There is only 1 possible way to get it right.
Promote the pawn on B7 to a knight!! (Move B7 to B8)
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