Tuesday, April 30, 2013

100 Doors Runaway Level 36 to 40 Walkthrough


100 Doors Runaway Walkthrough level 36 to 40
100 Doors Runaway Solution level 36 to 40



For the walkthrough for the other levels of 100 Doors Runaway, Click HERE.



Tips Hint Cheats Shortcuts Solution Guide How-To Get un-stuck!
The complete solution with detailed explanations on how to solve all the puzzles from 
100 Doors Runaway.

Use the comments section below if you still find it difficult to solve.



100 Doors Runaway Level 36 Walkthrough:
Wheel and Weight


100 Doors Runaway Door 36 Solution:
Turn the wheel in a circular motion to raise the weight.  Keep going till it is high up.
Use another finger and tap the key that was hidden below the weight.
Use the key to unlock the door.
Level 36 solved!



100 Doors Runaway Level 37 Walkthrough:
5 wheels


100 Doors Runaway Door 37 Solution:
You can only move the middle rotating wheel.
Drag it down to the #1 wheel then immediately drag it to the center.  #1 wheel needs to make only 1 rotation.

Now drag left to #3 and drag back.  Do this another 2 times so that wheel #3 makes 3 rotations.

No go to wheel #4 and make it rotate 4 times.
Finish with wheel #5 that needs 5 rotations.

Door will open and level 37 solved.




100 Doors Runaway Level 38 Walkthrough:
Bottles and bulbs


100 Doors Runaway Door 38 Solution:
Look at the hint above the door:
3 bottles, 2 bulbs, 1 door.

Count the bottles on the floor: 9
Count the bulbs: 9 (3 on the floor and 6 hanging)
Count the doors: 1

So following the hint above the code will be 999 99 1
Use the keypad and solve level 38 with 999991.





100 Doors Runaway Level 39 Walkthrough:
Tap Bin Freezer and rock


100 Doors Runaway Door 39 Solution:
Take 3 bottles from the blue bin.
Fill all 3 with water by using them on the tap.
Freeze them by using them on the freezer.
Smash them on the rock.
Repeat 2 or 3 times and you will eventually get a key.
The key will appear on the rock.

Use the key to unlock the door and level 39 = solved!



100 Doors Runaway Level 40 Walkthrough:
Shapes and PRINT


100 Doors Runaway Door 40 Solution:
You need to make the shapes on the door and after each shape, tap PRINT.

For the square, drag the balls from the middle top as follows:
Top right,
Top left,
Bottom left,
Bottom right,
Top right
Top left
Top right
Top left.

Now you will only have balls in the corners to make the perfect square.



Tap PRINT

For the triangle, drag all the top balls to the top middle.

Tap PRINT

For the diamond, drag the bottom right ball 1 up
Drag the bottom left to bottom middle
Drag the top ball to middle left
Drag another top ball to middle left.

Tap PRINT

For the last triangle,
Take the bottom ball to middle right.

Tap PRINT

The door will open and you managed to solve level 1 to 40.  Well done!

Hint: Each time you hit PRINT you should hear a confirmation beep.  If not, you did something wrong with the design.

Now you can take a break as we await more levels from the Developer.





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100 Doors Runaway Level 31 to 35 Walkthrough



100 Doors Runaway Walkthrough level 31 to 35
100 Doors Runaway Solution level 31 to 35



For the walkthrough for the other levels of 100 Doors Runaway, Click HERE.



Tips Hint Cheats Shortcuts Solution Guide How-To Get un-stuck!
The complete solution with detailed explanations on how to solve all the puzzles from 
100 Doors Runaway.


100 Doors Runaway Level 31 Walkthrough:
Brown room, spray bottle, light switch


 100 Doors Runaway Door 31 Solution:
Switch on the light by tapping the light switch on the right.
Pick up the spray
Select the spray and spray all over the rectangle above the door.  You will hear the beeps as you tap there.

Switch off the light.
Looks like it is glow-in-the-dark paint. 
You will see the numbers 75 39

Switch on the light.
Use the keypad and solve with 7539


100 Doors Runaway Level 32 Walkthrough:
Chickens and pillows and mask


 100 Doors Runaway Door 32 Solution:
Pick up the scary mask.
Move the pillows on to of each other, but not directly below a chicken.

Tap the chickens in the order of the picture on the door.  Top, Middle, or Bottom chick.
The eggs will come out and need to break on the floor to count.

This is the order
Bottom, Top, Middle, Middle, Top, Bottom, Bottom, Top.



100 Doors Runaway Level 33 Walkthrough:
Code X Y Z


 100 Doors Runaway Door 33 Solution:
Count the number of yellow X's to get the value for X.  
X = 7

There is a hint next to the door Y = X * X = 49

There is a hint on the door that X + Y + Z = 100, so Z must be 44.

Use the keypad with code 7 49 44 to solve level 33.


100 Doors Runaway Level 34 Walkthrough:
Bob the Builder


 100 Doors Runaway Door 34 Solution:
Pick up the hammer, paintbrush, and bucket.
Use the hammer and smash the 3 blocks on the wall.
Use the bucket on the cement mixer to fill.
Then use the bucket of cement on the 3 openings on the wall.

Use the paintbrush on the tin of paint.
Use the paintbrush and paint the 3 cement blocks on the wall.

Door will open.


100 Doors Runaway Level 35 Walkthrough:
Red Blue Green cables and lights


 100 Doors Runaway Door 35 Solution:
Pick up the pliers.

You need to switch the correct light on for 3 rounds.  The order and hint on the door.

Round 1:  Red lights
Round 2: Blue light
Round 3: Red, Green, and Blue lights.

Use the pliers on the cable box to break or repair a color.
For red, both reds must be on.  Same with green.  There is only 1 blue.


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100 Doors Runaway Level 26 to 30 Walkthrough



100 Doors Runaway Walkthrough level 26 to 30
100 Doors Runaway Solution level 26 to 30



For the walkthrough for the other levels of 100 Doors Runaway, Click HERE.



Tips Hint Cheats Shortcuts Solution Guide How-To Get un-stuck!
The complete solution with detailed explanations on how to solve all the puzzles from 
100 Doors Runaway.


100 Doors Runaway Level 26 Walkthrough:
Bushmen paintings


100 Doors Runaway Door 26 Solution:
There are 5 shapes above the door.
Look at the footsteps hints on the floor...
Count the legs on each to use for the code:

Man: 2
Buck: 4
Flamingo: 2
Spider: 8
Snake: 0

Use the code 24280 to solve level 26



100 Doors Runaway Level 27 Walkthrough:
Target 1 2 12


100 Doors Runaway Door 27 Solution:
Take a ring from the top "target" and put it on the right shelf.

At the number 1's should be the rings with 2 circles.
At the number 2's should be the rings with 3 circles
The shelves above number 2's should have the rings with 4 circles.
The very top shelf should have the ring with 5 circles

Solution:




100 Doors Runaway Level 28 Walkthrough:
Password Door


100 Doors Runaway Door 28 Solution:
Tap all the white blocks and remember the letters.
You will need to type out the word "Password".
See r below screen print where my "p-a-s-s-w-o-r-d" letters are located.  Not sure if the location is random or fixed.
Notice there are 2x letter "s" as you will need to type it twice.

Now, start and type P-A-S-S-W-O-R-D.  If you make a mistake, start over.




100 Doors Runaway Level 29 Walkthrough:
2 blue balls in pipes


100 Doors Runaway Door 29 Solution:
Look at the dots on the door.
This shows you the order in which you need to hit the red buttons with the blue balls.
Use the indent on the right to get the blue ball in there where you need only one side button to be pressed.

Order:
1. Both buttons at the bottom
2. Both buttons at the top
3. Left button at the top (Balls go down half way, right ball into indent, then right ball can go up alone)
4. Right ball at the bottom (Right ball will reach the button first)

Door will open and level 29 is solved!




100 Doors Runaway Level 30 Walkthrough:
3 Spears and a cutting disk


100 Doors Runaway Door 30 Solution:
Tap the cutting disk a couple of times so that it spins very fast.  You will hear a beep when you tap the disk and it goes fast enough.
Now drag the disk up to cut the spears.
Wait for the disk to stop spinning.
Press the green button to open the door.

Level 30 solved!




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100 Doors Runaway Level 21 to 25 Walkthrough


100 Doors Runaway Walkthrough level 21 to 25
100 Doors Runaway Solution level 21 to 25 



For the walkthrough for the other levels of 100 Doors Runaway, Click HERE.



Tips Hint Cheats Shortcuts Solution Guide How-To Get un-stuck!
The complete solution with detailed explanations on how to solve all the puzzles from
100 Doors Runaway.



100 Doors Runaway Level 21 Walkthrough:
Objects hanging from the ceiling


100 Doors Runaway Door 21 Solution:
Draw the heavier objects down.

The weight is connected to the teddy bear, so pull the weight down a little bit
The apple is connected to the TV, so pull the TV down a bit more then the weight.
The stove is connected to the bottle, so pull the stove down all the way.



100 Doors Runaway Level 22 Walkthrough:
Leaking Tap


100 Doors Runaway Door 22 Solution:
Drag the box to the middle of the room
Tap and hold the tap.
The water will raise and the box will push the button to open the door.



100 Doors Runaway Level 23 Walkthrough:
Gears and cogs


100 Doors Runaway Door 23 Solution:
Pick up a gear from the pile.
Add the gear to a peg on the wall.
Repeat 7 more times.

Now, you need to gears to turn correctly.
The order should be clock-wise, anti clock-wise, clock-wise, anti clock-wise, etc.

If a gear turns the wrong direction, take it out and replace with the correct one.
If all are turning correctly, the door will open.




100 Doors Runaway Level 24 Walkthrough:
Bird painting and shapes



100 Doors Runaway Door 24 Solution:
Tilt your device so that the ball rolls down the chute.
Pick up the ball.

Use the ball to smash the bird painting.
Pick up the broken pieces and place them in their correct position on the door.

Door will open and you can advance to level 25!



100 Doors Runaway Level 25 Walkthrough:
Green arrow on white door


100 Doors Runaway Door 25 Solution:
Use 2 fingers and slide in the direction of the arrow.
You will hear a beep if you do it correctly.

You need to repeat about 4 times.  Each time you do it right the arrow will change direction.





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100 Doors Runaway Level 16 to 20 Walkthrough



100 Doors Runaway Walkthrough level 16 to 20
100 Doors Runaway Solution level 16 to 20



For the walkthrough for the other levels of 100 Doors Runaway, Click HERE.



Tips Hint Cheats Shortcuts Solution Guide How-To Get un-stuck!
The complete solution with detailed explanations on how to solve all the puzzles from 100 Doors Runaway.


100 Doors Runaway Level 16 Walkthrough:
Crystal Ball


100 Doors Runaway Door 16 Solution:
Pick up the crystal stick from the door.
Replace it in the right position to the right of the door.

Drag the brown crystal ball to the left.
Tap and hold the crystal stick.  The light will come out, reflect through the brown ball and go down.
If you placed the ball correctly, the light will go down into the bucket.
Keep it in the bucket for about 5 seconds and you will get a key at the top of the bucket.

Take the key and use it on the door.
Level 16 solved.



100 Doors Runaway Level 17 Walkthrough:
Bee hive and Brown Bear


100 Doors Runaway Door 17 Solution:
Drag the Bear to the right, position him under the hive.
Shake your device and the hive will fall down.  The bear will catch it and the door will open.



100 Doors Runaway Level 18 Walkthrough:
6 Disks


100 Doors Runaway Door 18 Solution:
Tap the big circle in the middle.  You need to point the open circle to number 1, then 2, then 3, then 4.
When it is at a number look at the pattern in the open circle.
Tap the correct disks according to the picture.
 (Order according to the black arrow that goes through them)

Then go to the next number.

For #1:  Tap top left and bottom right.
For #2: Tap middle left and middle right.
For #3: Tap all 6. (Correct order as per the arrow)
For #4: Tap top left, bottom left, bottom right, top right



100 Doors Runaway Level 19 Walkthrough:
Pine doors and old gear


100 Doors Runaway Door 19 Solution:
Take the wooden pole at the base of the left wooden support beam.
Use the pole on the gear a couple of times to role the doors open.


100 Doors Runaway Level 20 Walkthrough:

Shapes and corners
Triangle + Square = 7


100 Doors Runaway Door 20 Solution:
Look at the hint above the door.  If you count the corners of the 2 shapes, you will get to 7.

For the code:   (Left of the door is an arrow hint to show you start at the bottom)
Square = 4
Triangle = 3
Square = 4
Triangle = 3
Circle = 0
Arrow = 7
Diamond = 4

Use the keypad and exit with the code 4343074





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100 Doors Runaway Level 11 to 15 Walkthrough


100 Doors Runaway Walkthrough level 11 to 15
100 Doors Runaway Solution level 11 to 15



For the walkthrough for the other levels of 100 Doors Runaway, Click HERE.



Tips Hint Cheats Shortcuts Solution Guide How-To Get un-stuck!
The complete solution with detailed explanations on how to solve all the puzzles from 100 Doors Runaway.


100 Doors Runaway Level 11 Walkthrough:
Blue ball and gold fish


100 Doors Runaway Door 11 Solution:
Pick up the blue ball.
Insert the blue ball on the green circle, bottom left.
Tilt your device so that the ball rolls to the top, then right, then down.
The ball will roll into the fish bowl and hit the red button inside.
This will trigger the door open and you can advance to level 12.




100 Doors Runaway Level 12 Walkthrough:
Sports


100 Doors Runaway Door 12 Solution:
Pick up the objects and return them to the correct spot.
The airplane belongs on the window.
The boat in the fish tank.
The soccer ball in the net.
The tennis ball on the tennis racket
The hockey pug (if you cant find it, its on the tennis racket) on the ice hockey stick

If you placed them all correctly, the door will open and takes you to level 13




100 Doors Runaway Level 13 Walkthrough:
6 Objects


100 Doors Runaway Door 13 Solution:
The hint on the door shows Big to Small.

So tap the 6 objects in order of their size, starting from the largest.

1. Big hotel bottom right.
2. Airplane top right
3. House bottom left
4. Chair top left.
5. Soccer ball middle left.
6. Mouse middle right




100 Doors Runaway Level 14 Walkthrough:
10 10 10 TEN 10 10 10


100 Doors Runaway Door 14 Solution:
.
Tap all the numbers on the right that will add up to 10:

4 + 6
8 + 2
5 + 3 + 2
etc.

If you tapped correctly you will hear a "ping".
Hit the red lever and repeat.
You need to get 3 or 4 right to open the door.




100 Doors Runaway Level 15 Walkthrough:
Colorful Crystals


100 Doors Runaway Door 15 Solution:
Pick up the hammer.

Hit the red button on the table, bottom right.
Count how many times you need to hit it to get rid of a crystal:
Red: 4
Green: 2
Blue :5
YellowRed: 7

Then tap the keypad and exit with this number: 4257
(I do not know if the numbers are random or the same each time)

If you made a mistake, tap the "RESET" button and try again





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100 Doors Runaway Level 1 to 10 Walkthough


100 Doors Runaway Walkthrough level 1 to 10

100 Doors Runaway Solution level 1 to 10


For the walkthrough for the other levels of 100 Doors Runaway, Click HERE.

Tips Hint Solution Guide How-To get unstuck.
The complete solution with detailed explanations on how to solve all the puzzles from 100 Doors Runaway.


100 Doors Runaway Level 1 Walkthrough:
Slide to open


100 Doors Runaway Door 1 Solution:
This level will teach you the basics of 100 Doors Runaway.
As per the hint on the door, slide your finger over the door to open.
Tap the green arrow and you will advance to level 2.



100 Doors Runaway Level 2 Walkthrough:
Weights


100 Doors Runaway Door 2 Solution:
Pull down the 2 weights.  Each weight needs to stop when you reach the yellow buttons.
If you pulled too far, then drag it upward.
Door will open as soon as you have both weights on the big yellow buttons.



100 Doors Runaway Level 3 Walkthrough:
Wheels and red pattern.


100 Doors Runaway Door 3 Solution:
Rotate the 4 wheels so that their red spokes matches the incoming red lines.

Top left: tap 3 times
Top Right: tap 2 times
Bottom left: Tap once
Bottom right: Tap 3 times.



100 Doors Runaway Level 4 Walkthrough:
Door No *255


100 Doors Runaway Door 4 Solution:
This is door number 4.  As per the clue 4 * 255 = 1020
Tap the keypad on the left of the door.
Enter 1020
Tap green arrow to advance to level 5.



100 Doors Runaway Level 5 Walkthrough:
Box and dustbins


100 Doors Runaway Door 5 Solution:
You will get an object on the door.
If it is a square shape, drag to the white squared dustbin.
If it is circular in shape, drag it to the blue circular dustbin.
You need to get all the objects right and then the door will open.



100 Doors Runaway Level 6 Walkthrough:
12 Red buttons


100 Doors Runaway Door 6 Solution:
Adjust the red buttons according to the picture on the door.
You tap them to move to the next position.
The correct picture will look like this:



100 Doors Runaway Level 7 Walkthrough:
6 bells


100 Doors Runaway Door 7 Solution:
Look at the hint above the door.  The lines shows the order in which you need to ring the bell.  1 line = bottom bell, 5 lines = top bell.

Pick up the hammer.
Use the hammer and hit the bells in the correct order:
Top bell, bottom bell, middle bell, 2nd from bottom, 2nd from top.



100 Doors Runaway Level 8 Walkthrough:
Numbers lines and maths


100 Doors Runaway Door 8 Solution:
Follow the lines and do the maths.  If you go right, then add 1.
If you go left, add 2.
If you go up on the left, add 2.
If you go down on the right, add 1.

Solution:
Left from top to bottom: 2, 7, 5, 10
Right from top to bottom: 3,11,12,8



100 Doors Runaway Level 9 Walkthrough:
Weights


100 Doors Runaway Door 9 Solution:
You need to add all the wights to the scale and at the end it must balance.
There is only 1 way to get it right:
10 and 2 together.
All the 3's on the other side.

12 = 12



100 Doors Runaway Level 10 Walkthrough:
Clock and moon


100 Doors Runaway Door 10 Solution:
The moon hints that it is at night.
The clock is on 08:15, but because it is night, the time would be 20:15
Open the door with the keypad and code 2015










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100 Doors Runaway Walkthrough

100 Doors Runaway Walkthrough
100 Doors Runaway Solution


Tips Hint Solution Guide How-Tow
The complete solution with detailed explanations on how to solve all the puzzles from 
100 Doors Runaway.


About 100 Doors Runaway
100 Doors Runaway is a room escape game.  You need to figure out what the puzzle is by studying the visuals in the room.  Then you need to find a method to solve the puzzle.  Once solved, the door will open and you continue to the next level. You might need to tap, tilt, swipe, drag, drop, shake, rotate, and think outside of the box to solve these clever puzzles!  If you are stuck, this walkthrough will give you the answers.

Walkthrough:

Level 1 to 10
Level 11 to 15
Level 16 to 20
Level 21 to 25
Level 26 to 30 
Level 31 to 35
Level 36 to 40

Level 41 to 50 <Under construction by the Developer>
Level 51 to 60 <Under construction by the Developer>
Level 61 to 70 <Under construction by the Developer>
Level 71 to 70 <Under construction by the Developer>
Level 81 to 80 <Under construction by the Developer>
Level 91 to 100 <Under construction by the Developer>


I will update these as soon as possible!
If you struggle with a level, you are welcome to post comments. Other adventures, puzzle solvers, magicians, mathematicians, intellects, and myself will do our best to assist!

I play these puzzle games on my Samsung Galaxy P7500.  The screen-prints and solutions might be slightly different on other devices.

I gave this room escape game a 5-star raring.  Most of the puzzles are fresh ideas and not copy-cat puzzles from other similar games.  Well done to the Developer.  Most of the puzzles can be solved by looking, thinking, applying some logic, then solving.  Some other room escape games rely on luck and illogical thinking.  The levels are well designed.  I am looking forward to more levels.  Maybe the levels can be 1 notch harder to solve. The first 40 levels took me less than 3 hours to solve.   :-)

Happy problem solving!
Andre
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Monday, April 29, 2013

Escape From Farm House Walkthrough

ESCAPE FROM FARM HOUSE GAME Walkthrough



Solutions, walkthrough, tips, tricks, cheats, how-to, guide, detailed answers with full explanation on how to solve all the puzzles in Escape from Farm House Game.


About Escape from Farm House Game:  The 370th Escape Game from 123Bee.com. You have been trapped inside Farm House and have to escape from the place. Use the clues and objects to come out of this house.  On Windows, you can play this adventure game for free.  Follow this link.

Our adventure starts in the lounge in the farm house.


Take the bottle from the shelf.
Open the curtains.  Look at the stacked presents outside. Could this be a clue?  Probably not, but we will do something useful here... a bit later.


Go right into the master bedroom.


Zoom in on the chair and take the red book.
"Read" the red book then take the brass key from inside.
Use the key to open the drawer.

Take the batteries from inside.  (Take both!)

Go right to the second bedroom.


Zoom in on the top shelf then take the golden key.
Take the yellow tin to the right of the cupboard.
Take the lighter from the top left shelf.

Zoom in on the carpet, right corner.
Move the carpet to reveal code 356.


Go back left to the master bedroom.
Open the cupboard with the golden key.
Take the white shirt from inside.

Go left to the lounge.

Open the top left cupboard with the code 356.
Take the cutting plier from inside.


Zoom in on the yellow tin then open the lid.
Use the pliers on the tin to take out the cover.  Pick up the cover.

Go left to the study.


Zoom in on the cassette player then take the Card Reader.
Zoom in on the shelf and take the scissors. 
Zoom in more to the left on the shelf then take the bowl.

Zoom in on the bowl.
Add the water from the bottle.
Dip the pliers with cover in the bowl.
You will get a new code: 134


Zoom in on the shirt.
Use the scissors to cut off a piece of cloth.
Take the cloth.

Go right to the lounge.
Open the top right cupboard with the code 134.


Take the camera lens from inside.

Zoom in on the cloth.
Use the lighter on it.
Click the lighter to burn the cloth.
You will get the code "wood"


Open the bottom left cupboard with the code "WOOD".
Take the old camera from inside.


Zoom in on the camera.
Open the top left compartment for the batteries.


Insert the 2 batteries.
Close the flap.
Attach the lens to the camera.
Click the camera to turn it around.  Take the camera.

Go to the lounge and look out the window.
Use the camera on the window.


Press the red button to take the picture.

Zoom in on the camera.
Click around the viewfinder to get the memory card out.
Take the Memory Card.

Zoom in on the card reader.
Take the cap off.
Insert the memory card in the top slot of the card reader.
Take the card reader.

Go left to the study.
Zoom in on the PC.

Insert the card reader into the USB slot.
Turn on the PC.
Turn on the screen.

Click the picture on the screen to zoom in.  Maybe click again if it is not zooming.

You will see code 5060.

Go to the front door in the lounge.
Open the door with the code 5060.


Well done on another Great Escape!
Hope you found my walkthrough and solutions useful.
See you in the next adventure game.
Happy Problem and Puzzle Solving!

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